| The Provinces of the Country of Azin | ||||
| Province Name | Ruler or Ruling Family | Province Arms | Provincial Capital City | City Arms |
| Aurora | Tully | ![]() |
City of Lights | ![]() |
| Azin | Charles Summers | ![]() |
Azin | ![]() |
| Copper Oak | Mia-El ath Copper Oak | ![]() |
The Vale of Copper Oak | ![]() |
| Easthold | Thomas Carn | ![]() |
The City of Easthold | ![]() |
| Emerald Oak | Qinn La ath Emerald Oak | ![]() |
Emerald City | ![]() |
| Forked Mountains | General Abbot Spike | ![]() |
The City Abbey of Katrina | ![]() |
| Golden Oak | Jandar | ![]() |
The Wood of Golden Oak | ![]() |
| Jet Oak | Rayna La ath Jet Oak | ![]() |
Vale of Light | ![]() |
| Kallon | Lioga ath Azin | ![]() |
Kallon | ![]() |
| Kent | Ellime' ath Silver Oak | ![]() |
Arketton | ![]() |
| Lady's Honor | Michael Thomas | ![]() |
City of Franksten | ![]() |
| Maderia | Ellime' ath Silver Oak | ![]() |
Aerial | ![]() |
| Northhold | Tooley | ![]() |
Northhold City | ![]() |
| Northland | Robert Simpson | ![]() |
The City of North Wood | ![]() |
| Ruby Oak | El La ath Ruby Oak | ![]() |
The City of Fire | ![]() |
| Sapphire Oak | Reennar ath Sapphire Oak | ![]() |
The City of Water | ![]() |
| Seraph | Robert Frost | ![]() |
Trenton | ![]() |
| Silver Oak | Ella of ath Silver Oak | ![]() |
The Vale of Silver Oak | ![]() |
| Southhold | Erich Varga | ![]() |
Grand Rapids | ![]() |
| Southland | Richard Maloy | ![]() |
City of Gates | ![]() |
| Tin Oak | Elnar ath Tin Oak | ![]() |
City of Bronze | ![]() |
| Wasteland | Rex ath Dragon Kin | ![]() |
City of Saurian | ![]() |
| Westhold | Military Governor (Duke) Erich Miles | ![]() |
Brockport | ![]() |
| White Mountains | Dolph Terran | ![]() |
Crystal Hall | ![]() |
| Brass Oak | Ella ath Brass Oak | ![]() |
Wood of Brass Oak | ![]() |
| Bronze Oak | Eldem ath Bronze Oak | ![]() |
Wood of Bronze Oak | ![]() |
| Diamond Oak | Queel ath Diamond Oak | ![]() |
Wood of Diamond Oak | ![]() |
| Titan Oak | Alco-Quell ath Titan Oak | ![]() |
Wood of Titan Oak | ![]() |
| Pearl Oak | Rolla ath Pearl Oak | ![]() |
Wood of Pearl Oak | ![]() |
| Electrum Oak | Fle-Quell ath Electrum Oak | ![]() |
Wood of Electrum Oak | ![]() |
| Amethyst Oak | Isla-Quell ath Amethyst Oak | ![]() |
Wood of Amethyst Oak | ![]() |
| Melanite Oak | Kylee ath Melanite Oak | ![]() |
Wood of Melanite Oak | ![]() |
| Amber Oak | Jylen ath Amber Oak | ![]() |
Wood of Amber Oak | ![]() |
| Obsidian Oak | Sylia ath Obsidian Oak | ![]() |
Wood of Obsidian Oak | ![]() |
| Blue Ridge Mountains | Nigen Stone Cutter | ![]() |
Cerulean City | ![]() |
| Steinet Mountains | Anri' Stone Maker | ![]() |
Strong Hold City | ![]() |
| Taket Verden Mountains | Quincy targ Stone Wielder | ![]() |
Verden City | ![]() |
| City of Crinthan | City of Marra-Ten | Village of Ri-Han | Village of Riverside |
| City of Range | City of Atommen | City of Applican | Village of Forrest View |
| City of Near Reach | City of Far Reach | City of Dresdale | Military City of Arin |
| Village of Caprican | Village of Han-Yi | Village of Thodues | Village of Elden |
| City of Dreams | City of Cravten | Village of Quenn | City of Turmish |
| City of Le-gral | City of Cross Roads | Village of Lake's | City of Lake's End |
| City of Zullan-Athen | Village of lights | City of Gates | Outpost at the bridge Freedom |
| Outpost at the La Nari Bridge | |||
| Symbols of Azin | |
| Country Flower: | Red Rose |
| Country Wild Flower: | Blue Violet |
| Country Tree: | Oak |
| Country Plant/ Mushroom: | Algo Root |
| Country Land Creature: | Sky Cat |
| Country Sea/River Creature: | Orca |
| Country Fish: | Flounder (Blue Flounder) |
| Country Air Creature: | Eagle (bald) White head |
| Country Stone: | Sapphire |
| Country Song: | Freedoms Cry (The Lady's Tears) |
| Country Nick Name: | Enforcer of Freedom |
| Country Beverage: | Darken (Dark Bitter Stout) |
| Country Motto: | For Life, For Freedom, For Lady, Never Surrender |
| Coat of Arms: | ![]() |
| 1st Kent Guards The 1st Kent Guards are comprised of troops from the provincial capital city of Arketton and the surrounding area. |
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2nd Kent Guards The 2nd Kent Guards are comprised of troops from the city of Trinity Wells and the surrounding area. |
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| 3rd Kent Guards The 3rd Kent Guards are comprised of troops from the city of Helena and the surrounding area. |
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4th Kent Guards The 4th Kent Guards are comprised of troops from the city of Rosecross and the surrounding Area. |
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| 5th Kent Guards The 5th Kent Guards are comprised of troops from the city of Quinn and the surrounding Area. |
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6th Kent Guards The 6th Kent Guards are comprised of troops from the city of Galway and the surrounding area. |
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| 7th Kent Guards The 7th Kent Guards are comprised of troop from the city of Bethel and the surrounding area. |
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8th Kent Guards The 8th Kent Guards are comprised of troops from the city of Sterling and the surrounding area. |
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| The first eight Kent Guards make up the 1st Kent Guard Regiment. | ![]() |
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| The Black Horse Corps | ![]() |
The White Horse Corps | ![]() |
| The Grey Horse Corps | ![]() |
The Red Horse Corps | ![]() |
| The Blue Horse Corps | ![]() |
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| Rider | 1/8 P per day |
| Lancer | 1/4 P per day |
| Sergeant | 1/2 P per day |
| Sergeant Commander | 3/4 P per day |
| Column Commander | 1 P per day |
| Corps Commander | 1 1/2 P per day |

| Father's Vocation | PC's Starting Skills | Social Status |
| Sailor Second Class | Mariner, 1 Seamanship Skills, Knife and Dagger Fighting | 10 |
| Sailor First Class | Mariner, 2 Seamanship Skills, Knife and Dagger Fighting | 11 |
| Junior Chief | Mariner, 2 Seamanship Skills, Knife and Dagger Fighting, and Leadership | 13 |
| Senior Chief | Mariner, 3 Seamanship Skills, Knife and Dagger Fighting, 1 Combat Skill and Leadership | 15 |
| Ship Officer | Leadership, 4 Seamanship Skills, 1 Combat Skills, and + 1 Skill | 16 |
| Ship Commander | Leadership, 4 Seamanship Skills, 1 Combat Skills, Battlefield Tactics, and + 1 Skill | 18 |
| Ship Captain | Leadership, 4 Seamanship Skills, 1 Combat Skills, Battlefield Tactics, Diplomacy and Politics, and + 1 Skill | 20 |
| Squadron Captain | Leadership, 4 Seamanship Skills, 2 Combat Skills, Battlefield Tactics, Diplomacy and Politics, and + 1 Skill | 28 |
| Vice Admiral | Leadership, 4 Seamanship Skills, 3 Combat Skills, Battlefield Tactics, Diplomacy and Politics, and + 1 Skill | 33 |
| Admiral | Leadership, 4 Seamanship Skills, 4 Combat Skills, Battlefield Tactics, Diplomacy and Politics, and + 1 Skill | 40 |
| Fleet Admiral | Leadership, 4 Seamanship Skills, 5 Combat Skills, Battlefield Tactics, Diplomacy and Politics, and + 1 Skill | 48 |
| Grand Admiral | Leadership, 4 Seamanship Skills, 3 Combat Skills, Battlefield Tactics, Diplomacy and Politics, and + 1 Skill | 55 |
| All | Any character with the special ability of Sense magical forces will suffer 1 fatigue points of damage per hours that they are in the Wasteland. They will also suffer a -3% to all acts of concentration. |
| Priests | All priests' double fatigue costs during any Acts of faith |
| Mages | All mages reduce fatigue costs during casting a spell by 1/2. There is an abundance of Mana and it will freely give of its self. |
| Priestly Mages | Do not have any modifiers |
| Psion | Suffer an additional -3 FP per hour |

| Type | Size |
| Mana Deposit | Puddle to small pond |
| Mana Pool | Small pound to small lake |
| Mana Lake | Small Lake to Large Lake (almost a sea) |
| Mana Sea | Large lake to a Sea |
| Deposit type | Ignition Energy | Energy Released |
| Mana Deposit | 30 points of energy | 10 D10 per foot |
| Mana Pool | 400 points of energy | 50 D10 per foot |
| Mana Lake | 800 points of energy | 500 D10 per foot |
| Mana Sea | 1800 points of energy | 1500 D10 per foot |
| Type of deposit | Radius of explosion |
| Mana Deposit | 3 feet x radius of the deposit |
| Mana Pool | 9 feet x radius of the pool |
| Mana Lake | 15 feet x radius of the lake |
| Mana Sea | 40 feet x diameter of the lake |
| Crit Die Result | Successful Concentration TSC% Roll |
| 01-04 | Normal success |
| 05-09 | The receiver receives 1.5 the amount of fatigue |
| 10 | The receiver receives double the amount of fatigue |
| Crit Die Result | Unsuccessful Concentration TSC% Roll |
| 10-08 | Receiver takes 1D10/2 of Damage |
| 07-06 | Performer and Receiver take 1D10 Damage |
| 05-04 | Performer and Receiver take 2D10 Damage |
| 03-02 | Performer and Receiver take 3D10 Damage |
| 01 | The performer and the receiver die |
| Day | Modifier |
| Midsummer's | +10% |
| Midwinter's | +10% |
| The Day of Magick | +40% |
| The Day of Magick and Miracles | Special |
| The Day of the Savior's Redemption | -10% |
| All Saints Day | -10% |
| Type of Mana | ||
| Type of Mann Storm | Percentage of Occurrence | 1D100 |
| Minor Mana Storm | 40% | 01-40% |
| Mana Storm | 30% | 41-70% |
| Severe Mana Storm | 25% | 71-95% |
| Devastating Mana Storm | 5% | 96-100% |
| Duration | |||
| Crit Die Result | Storm Duration | Crit Die Result | Storm Duration |
| 01 | 10 minutes | 06 | 4 hours |
| 02 | 30 minutes | 07 | 6 hours |
| 03 | 1 hour | 08 | 10 hours |
| 04 | 1½ hours | 09 | 14 hours |
| 05 | 2 hours | 10 | 24 hours |
| Result | Fatigue | Body | Nu. Value |
| 01 | 1 | 0 | 0 |
| 02 | 1 | 0 | 0 |
| 03 | 1 | 1/8 | 1/16 |
| 04 | 2 | ¼ | 1/16 |
| 05 | 2 | 3/8 | 1/8 |
| 06 | 2 | ½ | 1/8 |
| 07 | 2 | ½ | 1/8 |
| 08 | 3 | ½ | 1/8 |
| 09 | 3 | ¾ | ¼ |
| 10 | 3 | 1 | ¼ |
| Result | Fatigue | Body | Nu. Value |
| 01 | 4 | 1 | 1/8 |
| 02 | 4 | 1 | 1/8 |
| 03 | 5 | 1 1/8 | 1/8 |
| 04 | 5 | 1¼ | 1/8 |
| 05 | 5 | 1 3/8 | 1/8 |
| 06 | 6 | 1½ | 1/8 |
| 07 | 6 | 1½ | ¼ |
| 08 | 7 | 1¾ | ¼ |
| 09 | 7 | 2 | ¼ |
| 10 | 7 | 2 | ½ |
| Result | Fatigue | Body | Nu. Value |
| 01 | 8 | 1 | ¼ |
| 02 | 8 | 1½ | ¼ |
| 03 | 9 | 2 | ¼ |
| 04 | 10 | 2½ | 1/8 |
| 05 | 10 | 3 | 1/8 |
| 06 | 11 | 3 ¼ | 1/8 |
| 07 | 11 | 3½ | ¼ |
| 08 | 11 | 3¾ | ¼ |
| 09 | 12 | 3 | ¾ |
| 10 | 12 | 4 | 1 |
| Result | Fatigue | Body | Nu. Value |
| 01 | 12 | 4 | 100% |
| 02 | 15 | 8 | 100% |
| 03 | 18 | 10 | 100% |
| 04 | 21 | 12 | 100% |
| 05 | 23 | 14 | 100% |
| 06 | 26 | 16 | 100% |
| 07 | 27 | 17 | 100% |
| 08 | 28 | 28 | 100% |
| 09 | 29 | 19 | 100% |
| 10 | 30 | 20 | 100% |
| Land | - | Ones that move on or just above the land |
| Air | - | Ones that can fly / glide |
| Water | - | Ones that live in the water. |