Cadeece Calamine Calton Caprican
Rodden Carr Carter Family Town of Carton Carwin
Cascade Caste System of the Horde Cav Cedarvale
Cellenda University of Engineering Study Cellenda University of Magick Centripetal Thrower Cerulean
Challenge for Rule Chian Peppers Cimmeran City
The City Of Two Worlds - The Capital City of the Horde Clamor Claw Clayton County
Town of Colonial Park Column The Commandments of the Code of Chivalry on the Realms of Alquennas Common Law
Company Confederation of Trista Constables of Azin Construct
Copper Oak Copper Rose Corbis Covenant Sword
Covencore Coventry The University of Magick at Coventry Cragva
City of Cravten Crawte' Creal Magical University of Creal
Crinthan City of Cross Roads Crossroads of Alquennas Crystal County
Crystal Hall Currerria Currerrian

Cadeece - Cadeece is a sheltered harbor in the Realm of Sea Fair.
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Calamine - Calamine (MR 2, Element Fire) is pinkish in color. When mixed and melted with copper, it forms brass. It was discovered in an ancient settlement of Talis from which the material received its name.

In the Living World of Alquennas, Calamine can be found in the Forked Mountains of Azin in mines just outside the town of Calamine and on the southern slopes of the mountains of Kenda. The dwarves are currently the only ones that understand the relationship between Calamine and Brass. Calamine is 15 P per pound.
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Calton - Calton is the Horde sub clan that is comprised of non-goblinoid races (Humans, Elves, Dwarves, etc.). They serve the Horde. All Calton belong to either the provider or war maker caste with very few exceptions. One exception is that Calton that can speak a foreign language may work language master caste and the glory caste.
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Caprican - Village of Caprican is one of the villages in the county of Athens in the province of Azin in the country of Azin.
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Rodden Carr - Rodden Carr was the leader of the Talis Empire until TK 1047 when he was killed in a trial by combat. Born Bevan Adden he changed his name when he took power of Talis. The name he took was Rodden Carr. The name Rodden Carr has two meanings:

Devoted Protector (warrior) the other meaning is Devoted Builder and what better place to resurrect the devoted builder then in here the tomb of the Great Builder Empress.
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Carter Family - Carter is the family name of the Merchant Prince of Unadrian. The Carters wield great economic power through all of the realms. They despise the Horde. Not for the fact that the Horde causes great loss of life during the wars, but for the interruptions in commerce that they cause during the wars.
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Town of Carton - Town of Carton is one of the towns located in the county of Armorose in the province of Kent in the country of Azin.
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Carwin - Carwin is one of the two countries that make up the continent of Xendarna. For additional information, please see the World Atlas: Xendarna.

Historical Defining Incident:
In the time of Thunder Stone, the Haeflins were driven out of Kenda by to Horde during their occupation of the continent. Thunder Stone of Xendarna granted the Haeflins (much land) in their kingdom thus dividing the continent into two nations the Dwarven Kingdom of Xendarna and the Haeflin nation of Carwin.

The Haeflins began their first settlement of Algorian on the River Bron and began to rebuild their culture. After several years, the Haeflins had begun to prosper and create new settlements throughout the territory the Dwarves gave them. The Haeflins built three great cities in this new land. The Capital city of Algorian, the City of Lexa where the University of Language resides and the harbor city of Jamila (jah-MEE-lah).
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Cascade - Cascade is the capital city of the Realm of Sea Fair. The Council of Dukes meets a Cascade once every two months.
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The Caste System of the Horde - The Caste System of the Horde is very rigid. Members of the Horde are born into the caste in which they live learn and serve. The lowest stable hand has as much pride and duty as a Crimson Knight (Horde Chieftain Personal Order of Knights), for if they do not do their job (what they are born into) then they dishonor the god that made them. The Horde does not show fear of anything except their god. As an example, the Horde had failed for many centuries to take the lands back from the other races. Their god punished them for 120 years. Then their god sent down a prophet. The prophet Panton taught them how to organize, and taught them many battle tactics. No matter what caste the Horde member is from, their first duty is to the Horde Chieftain for the chieftain is picked by their god to rule. All members of the Horde are taught to fight. A clan might have one or many different castes that comprise the clan.

The Castes of the Horde are:

The Caste of Rule - The chiefs and ruling bodies

The Caste of Glory - Warriors and battle magick users

The Caste of the Religious - Shaman, Priests, and Magick users

The Caste of Healers – Healers

The Caste of War Makers - Weapons Smith, Armorers, and engineers

The Caste of Tamers - Warg handlers, Serpent handlers, spider handlers, horse handlers

The Caste of Providers - smiths, artisans, carpenters, masons, farmers, cattle handlers, etc.

It is very rare that any member of the Horde will change their caste. There are a few exceptions.

One exception is that a member of the Glory caste may rise to the Rule caste after he has proved himself in battle. Most of the members of the Rule caste are born into it. However, even those born to the Rule caste must prove their fitness to stay a member. They must face a challenge from one of the Glory caste or from a higher rank member of the Rule caste.

Another exception that allows a change of caste is permitted if a young member of a caste challenges one of another caste on the day of remembrance. If the challenge is successful, then the young member of the Horde may choose to enter a new caste.

The last of the common exceptions is if a Horde member of one caste shows great promise and prowess in a craft (including battle) a Clan leader may assign that Horde member to another caste.
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Cav - City of Cav is located in the county of Crystal in the province of the White Mountains in the country of Azin.
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Cedarvale - Cedarvale is the capital city of Creal. The city of Cedarvale is located on the southeastern shores of Lake Shades. The city rests in the center of a forest filled with a wide variety of tress including Cedar and Oak.
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Cellenda University of Engineering Study - The Cellenda University of Engineering Study was created in TK 400 to train engineers for the great public work projects that the King of Azin had planned for the country. The school is located near the ruins of the ancient capital of Azin at Corbis. They use the ruins for engineering teaching. A new form of engineering combined with historical research has emerged from the Cellenda University. This area of study concerns itself with the methods of how our ancestors built, constructed, and maintained their dwellings.
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Cellenda University of Magick - The Cellenda University of Magick is the oldest of the Azin magical universities. It is located near the ruins of the ancient Azin capital of Corbis. It was established in TK 200 to study, research, and teach the mystic ways of Alquennas.
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Centripetal Thrower - A Centripetal Thrower is a device of war that the Dwarves of the White Mountains in Azin created. It has the ability to throw five 150 pound stones a distance of 1,000 yards in a minute. After 2 minutes of use it needs to be reset which can take 15 minutes. They are usually used in groups of six to eight. The devices measure 40 feet tall by 10 feet wide and 20 feet long. The dwarves have built them from number pieces so they can be moved by horse or mule train. Some of the devices have detachable wheels to make their movements easier.
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Cerulean - Cerulean is the capital of the Realm of the Azul-Valley.
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Challenge for Rule - Challenge for Rule is the right of a member of the Horde Rule or Glory caste to challenge the Horde High Chieftain. The accusing member must provide proof that the Horde High Chieftain is no longer fit to rule the Horde. If the charges are voiced with proof, the Horde High Council debates the validity of the charges. If the charges appear to be valid, the council will formerly charge the Horde High Chieftain. If the Horde High Chieftain is charged, the trail is by combat. The Horde High Chieftain will fight a champion picked by the accuser.

If the Horde High Chieftain looses the trial by combat, the Council of the Horde will need to choose a new High Chieftain. If the Horde High Chieftain wins the trial by combat, he is resolved of all charges. Usually when the Horde Chieftain wins the trail by combat, the accuser usually finds themselves in prison or worse.
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Chian Peppers - Chian Peppers (Magical Element, Fire MR 4) received their name for their similarity in taste to Black Pepper. Chian is much spicier than black, white, or yellow peppercorn and it is not a peppercorn. Chian is actually a fruit that is grown in the tropical areas of Alquennas. The first encounter with Chian peppers was on the homeland of the Horde in 900 BK when their Chieftain discovered the taste for them. The Chian Peppers were then transplanted to where the Horde controlled land. When the Horde left or was kicked out, the Chian Peppers remained. Numerous cooks throughout the realms prize the Chian Peppers for their spiciness and rate a 6 on the spicy scale.
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Cimmeran - Cimmeran is the home continent of the Horde. It is described as the birthplace for every member race of the Goblinoid races. The coloration of the continent is that of dark grey ash that is rich in nutrients. The rich soil allows for almost any variety of any plant to be grown on Cimmeran.

The continent of Cimmeran is the largest continent on the planet. Cimmeran is 25,947,362 sq km (10,018,287 sq mi) in area. For additional information, please see the World Atlas: Cimmeran.
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City - A City is a settlement with a population of 10,001 to 100,000 inhabitants.
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The City Of Two Worlds - The Capital City of the Horde - The Capital of the Horde is known as the Capital of the Two Worlds, the world above the ground and the world below the ground. The Capital City name means two worlds. There are two throne rooms in the Palace. One throne room is above ground and the other is below ground. Some of the Races the Orcs deal with prefer to meet below ground.

Above Ground
The Above Ground Throne room is called God's chamber of illumination. An 18-foot diameter silvered light tube illuminated the entire room with natural light during the day. A dazzle spell cast just above the light tube illuminates the room during night only during special functions. The light tube allows the Horde leader to communicate with their god. The Throne itself is encrusted with Amber. The Horde lord wears a crown of gold with 18 Red Amber jewels upon it. The floor is tiled by 36" by 36" Obsidian and Flint Tiles that shimmer in the light. The pattern is that of the (give name), diamond formation that Horde Thunder Troops use. On the walls, the same obsidian and flint tile work at 12" by 12" depict Horde formations and the symbols of the 18 clans. The depiction of the first breath encircles the light tube. All in Obsidian and Flint. The archways are adorned with heroic scenes from Orcish history. Among the scenes depicted is the first victory of the Horde against the sickness known as the Dwarves.

Below Ground
The Below Ground Throne room is called the Dwelling of the chosen. Magical glow spheres illuminate it. The floor, walls and archways are adorned exactly like those in the above ground throne room. In the center of the ceiling again in Obsidian and Flint tile is a depiction of the first breath surrounding an 8' circle of amber and ivory.

The capital city is comprised of four cities that over time have been assimilated in what is known as the capital of two worlds. A vast network of Tunnels (Kobolds completed in the year) connects the four cities to each other. It was not until that construction began on the above ground road system. The government believed that the dirt roads and trails were enough to supplement the tunnel system. With more traffic going above ground due to the size of the cargo, the horde minister of roads convinced the council of leaders to create a road system between the four cities. Overtime the four cities merged into the city of two worlds. The current population of the city of two worlds is 850,000 Horde and 5000 humans.

The Horde Chief Drang came across a human city to the east of his domain called Ki-ri. This was the western most enclave of the Chindarn. The unusual customs and ways of these humans intrigued Drang. Within five years, the horde controlled all of the northern and most of the southwestern lands once controlled by the humans that called themselves Chindarian. The horde was unable to conquer the rest of the Chindarn by the magic society of Chan Lu after an additional two years a truce was made between the horde and the province of Chindarn. The horde allowed the humans to live as workers and servants to the great horde. Over time, the humans became the serfs of the horde. The humans or Calton as the horde calls them are allowed to perform certain

The Transition Between The Two Worlds
A chamber goes from the Below Ground Throne Room to the Above Ground Throne room. Within that chamber is a golden Throne that has 18 golden chains upon it. The chains are attached to a lifting device that transports the Horde Chieftain between the two throne rooms.
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Clamor - Clamor is the capital of the Isle of Trista. Clamor is located in the Hubban Prefecture on the River Casta. The Military Academy of Trista is located three miles east of the city of Clamor.
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Claw - Claw is a Horde military unit that consists of five archers or ten infantry or ten Warg Riders or five war chariots or ten Sappers.

A Claw of warriors would also share the same hoben (circular tent). They would be permitted to have either two pack wargs or a donkey/mule to carry the Claw's equipment. The equipment includes picks, shovels, cooking equipment, and tools for maintaining their weapons and armor.
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Clayton County - Clayton County is on of the counties in the province of Kallon in the country of Azin.
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Town of Colonial Park - Town of Colonial Park is one of the towns in the county of Armorose in the province of Kent in the country of Azin.
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Column - Column is a military unit of Azin that is comprised of 110 soldiers. This is the base unit of the Azin forces. Several members of the Alliance of Nations have adopted this unit size and nomenclature.
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The Commandments of the Code of Chivalry on the Realms of Alquennas -
      One will respect all weaknesses and shall be their defender
      One will love and honor the realm they are raised into
      One will not recoil before an enemy
      One will never lie, and will remain faithful to any pledge of write or word
      One will perform scrupulously the feudal duties, if they are not contrary to the Three Great laws.
      One will be generous and give largesse to everyone.
      One will be everywhere and will always be the champion of the Right, the Good, and The Innocent
      One will always fight in mind, body and soul Injustice and Evil
      One will be mindful and respect those that have come before them
      One will honor, respect and obey the Three Great Laws even at one's own peril.
      One will never abandon a comrade in arms or mind even after their death.
      One will honor, respect and remember the honored fallen and fallen innocent.

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Common Law - Common Law or laws are laws that govern commoners every day life. The issues of common law are decided usually in the local noble's private courts by a bailiff.
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Company - A Company is a military unit in the human realms with 70 to 250 or 2-8 Platoons of members.
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Confederation of Trista - The Confederation of Trista was formed in TK 1047 when the Alliance of Nations destroyed what was once the Talis Alliance. Some of the former members of the Talis Alliance formed the Confederation of Trista with Trista holding absolute rule over the member nations of the Confederation. It is one of the three major political and military alliances on the planet.
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Constables of Azin - Constables of Azin is a title of the direct advisors of the High King of Azin. The Constables act in the High King's name and their word is law. The Constables are in line of succession for the crown of Azin. There are currently eight Constables of Azin.
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Construct - Construct: See Simulacrum.
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Copper Oak - The Copper Oak is the most reclusive of the known Elven Woods in Azin. It is located in the province of Maderia and is ruled by the Duchess Mia-El.
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Copper Rose - The Copper Rose (magical materials Water MR 2) as the names implies produces flowers of copper. The petals of the Copper Rose are known for their healing and purification powers. It is said that a single petal placed into a gallon of poisoned or fouled water will purify the water within 10 minutes. It is also said that a wound covered with petals of a Copper Rose will heal 20% faster and that it will draw out any poison that entered the body through that wound.
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Corbis - Corbis is the name of the ancient capital of the country of Azin. In TK 1020, the capital of Azin was moved northeast to a new city built by the Dwarves and Elves. The new city was named to honor the country of Azin.

Corbis of Azin was the old capital of Azin until it was destroyed during the Fourth War with The Horde. The city was used to stop the Horde. The only thing that remains from the city of Corbis in Azin is its public Gate Portal. Several universities that were located outside the destroyed city still exist. They all have programs of study that deal with studying the ruins of the city.

There are four other cities on Alquennas that currently use the name Corbis.
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Covenant Sword - The Covenant Sword is a holy sword. Almost all of the faiths of Alquennas have their version of the Covenant Sword. Mostly they are designed to defeat the Dark and the Undead.
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Covencore - Covencore is the capital of the country of Stone's Rising. It is set in the Drake mountain range. Only the Dwarves and dragons of Stone's Rising know of its exact location.
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Coventry - Coventry is a large city in the Western Province of Valinnia. For additional information, please see the World Atlas: Mednadda.
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The University of Magick at Coventry - The University of Magick at Coventry was established in TK 1049. It is located at the city of Coventry in the country of Valinnia. It was established when the new Duke of Coventry took power.
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Cragva - Cragva is the name of the Dwarven High King (Konung) of Gemsten that began his rule in TK 1021 after his father was killed at the of Dacar plains in the country of Azin.
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Cravten - City of Cravten is located in the county of Freemont in the province of Azin in the country of Azin.
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Crawte' - Crawte' is a physical posture in which one kneels down to the Horde with eyes in the dirt, with necks exposed waiting for the blade to cut. The individual that Crawte' understands that they live only by the whims of the Horde.
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Creal - Creal is one of the nine countries that make up the continent of Kenda. The Elven King Ayden Ath Creal rules this Elven (Wood Elves) Kingdom. For additional information, please see the World Atlas: Kenda.
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Magical University of Creal - Magical University of Creal is located in the city of Cedarvale in the county of Creal on the continent of Kenda.
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Crinthan - City of Crinthan is located in the county of Freemont in the province of Azin in the country of Azin.
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City of Cross Roads - City of Cross Roads is one of the cities in the county of Athens in the province of Azin in the country of Azin.
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Crossroads of Alquennas - The Crossroads of Alquennas are comprised of part legend, part myth, and part truth. It is written in stone and on parchment that the Dwarves of Alquennas came from another realm by way of the Crossroads. This was at the Gods' request to help heal the world.

The Crossroads are powered by magick, spirit, and will, all at the same time. The Crossroads lead to many places. Some say that they are another way to get to Underhill and that they lead to the lands of the Djinn and the Efreets. That anyone that walks them can travel to the lands of power and soul of the elementals and many other mystical realms. It is also said that the Crossroads allow one to travel from one mortal realm to another just as the early Dwarves who came to Alquennas did.

It is unclear how one enters the Crossroads from any realm on Alquennas. There are said to be 14 entrances called Crossroad Doorways. These allow one to access the Crossroads from Alquennas; however, their locations and the keys needed to open those Doorways are still a mystery. One of the entrances is said to be near the shrine of Saint Alyssa near the city of Lords in the country of Valinnia on the continent of Mednadda.

Several conflicting myths and legends exist concerning the Crossroads and in TK 1043, the crown of Azin established an investigative group to discover the truth about the Crossroads. This action seemed prudent, as the Horde had also spent a great deal of resources to discover how to use the Crossroads for their own purposes.

Only one being currently alive has been known to travel the Crossroads. New Edo No Gonji Akira, also known as Lord Gonji ath New Edo, serves the Duchess Ellime' loyally. She took him in as she has so many. He freely admits that he was not born on Alquennas. However, when asked about the Crossroads and his journey to Alquennas, Lord Gonji only replied, "I was lost and the Traveler guided me. I came to this world. I found the Duchess and found once again a Daimyo whom I could serve. Now this world is my home. I have no other and I serve no other. What care I for how I got here? Here I am and here I stay." He will not speak further on the subject.
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Crystal County - Crystal County is one of the counties in the province of the White Mountains in the country of Azin.
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Crystal Hall City - Crystal Hall City is the provincial capital of the province of the White Mountains in the country of Azin.
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Currerria - Currerria is one of the four countries that make up continent of Vitainnia. This is one of the Haeflin countries of Alquennas. For additional information, please see the World Atlas: Vitainnia.
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Currerrian - Currerrian is a term to describe a citizen from the country of Currerria. Currerrian is also used to denote items from Currerria.
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