| Fadey - Fadey is a popular male name in the Northland province of the country of Azin. The name translates to "Bold" or "being bold". Return to Top |
| Falda - Falda is a popular female name that means "folded wing". The name is used for characters and places on/in the Living World of Alquennas. Return to Top |
| Faldan - Faldan is the male name version of the female name Falda. Return to Top |
| Fallon - Fallon is a popular first name for females in the country of Azin. The name translates to "related to a leader". Return to Top |
Far Reach - City of Far Reach is one of the cities in the county of Reach in the province of Azin in the country of Azin.Return to Top |
| Farber - Farber is a family name from the country of Azin. Its origin is ancient kingdom meaning "Dyer" or "Dye makers". Return to Top |
| Field Cross - Field Cross is a game of athletic skill and cunning. It is played on a field that is 363 feet (120 yards) long by 195 feet (65 yards) wide divided in two. Each team has to defend their castle at the end of their section of the field that is known as a ward. The Wards are known as the Blue Ward and the Gold Ward. The castles are polls set four feet wide by six feet high with a net strung between them. Each team has 15 players on it. The teams consist of one gatekeeper who protects the castle, four rear guards five mid-guards, and five advanced guards. The goal is to get a spherical stone that weighs 2.2 pounds into the other team's castle. The players use a fisher; a stick with a bowl at the end also known as a little catapult to pass the stone and to score. The team that has scored the most at the end of play is declared the winner.
The game is very physical and is a complete contact sport. The Marshal of the field has the right to sanction players who use excessive force on the field. If a player is sanctioned twice during one game they are retired from the field and the team is short a player. Field Cross is an international sensation that has swept through Alquennas starting in TK 1020. Years before the Fourth War with the Horde was over, teams began to spring up in the nations of the Alliance of Nations to play Field Cross. After the end of hostilities, the popularity of Field Cross grew and crossed all national and alliance boundaries. In TK 1050, there were over 400 teams listed worldwide. The game is a team sport in which the goal is to get the two-inch ball into the opponent's goal. Each team fields ten players and a goal minder. The players handle the ball with a stick that looks like a modified hayfork, called an advancer. The original advancers were made from hayforks. The game lasts four hours and is broken down into four quarters, each an hour long. After the second period, there is a player break for 30 minutes. The history of the game of Field Cross comes from Kenda, which introduced the game in TK 1000 to Azin. The Azin military saw Field Cross as a game to teach teamwork and team loyalty while not in combat. The Game has spread like wildfire throughout the realms since its introduction to Azin. In TK 1048, plans were drawn up to allow national teams to compete in Kenda for the Field Cross Championships. In TK 1049, four national teams competed in Kenda. Azin won the Championship in TK 1049. Return to Top |
| Fingall - Fingall is a popular male name from the Northland province of the country of Azin. The name translates to "fair hair stranger". Return to Top |
| Finger - Finger is a Horde military unit that consists of one claw of Archers, one claw of infantry, one claw of Warg riders, and one Finger leader. A Finger numbers around 26 Horde soldiers. Return to Top |
| Fingersmith - Fingersmith is a person that lifts purses from another. It is another name for a cutpurse or pick pocket. Return to Top |
| Finola - Finola is a popular name for females in the country of Azin. The name translates as "one with white shoulders". Return to Top |
| Fionola - Fionola is a popular variation of the girls name Finola. Return to Top |
City of Fire - City of Fire is the provincial capital of the province of the Ruby Oak in the country of Azin.Return to Top |
| Fire Cabbage - Fire Cabbage (Magical Element, Fire at MR 3) received its name from the spicy taste. It is a red and white veined plant. This nutritious member of the cabbage family will mature with four to six inch heads. Cooks throughout the world prize the Fire Cabbage to spice up their meals and to serve Fire Cabbage as a main course. The Fire Cabbage is rated at 5 NU and there is a 50% chance that once can find Fire Cabbage in the shop and if one was on the continents of Xendarna, Kenda, Bryagel, or Fyngel there would be a 60% chance to find it wild. If one was on the continent of Cimmeran, Mednadda or Cellenda there would be a 75% chance to find Fire Cabbage in the wild. Fire Cabbage ranks a 4 on the spicy scale. Return to Top |
| Fire Nut - The Fire Nut (Magical Element, Fire rated MR 3) is a tree found in tropical and subtropical lands that enjoy sunlight. Some say that the nuts of the Fire Nut tree worship the sun as the nuts are highly nutritious and have a powerful taste that warms the body. Once harvested, Fire Nuts will stay edible for up to three years if they are stored in a dry cool place.
Fire Nuts received their name for the warming effect experienced in the mouth as the nut's oils are released by chewing. The temperature in the eater's mouth increases by 5 degrees C. This reaction can be lessened by chopping up the nuts and thus releasing some of the oil beforehand. Fire Nuts have become very popular and there is an 80% chance to find Fire Nuts in the markets on any continent for 12 P per pound. The nutritional value ranks very high at 9 NU per pound. There are entire plantations devoted to Fire Nut Trees in Terla, Aroria, Trista, and southern Kenda. The only true downfall of the Fire Nut is that if too many nuts are ingested at one time, the eater will become sick due to the richness of the nuts and their oils. Return to Top |
| The First Memory - The First Memory refers to the first memory the Goblinoid races had upon being created. The Orcs with their genetic memory remember this as their first memory after they are borne.
The First Memory First, there was the void, cold and empty, not even a sound. Then the warmth of the fire as surge of life engulfs the spirit as the sensation of bones erecting the shape and skin crawling over the muscles and joints. The memory of the first feeling as the sprouting teeth emerges from the iron hard jaws. Then the feeling of the blood pushed through the vessel by the hearts. Then the memory of the eyes opens for the first time. The first sight, a being, what is now called a Human looking Woman. The Orcs soon learned she was not human. So grateful for life the first ones drop to their knees in homage. Pledging their loyalty and lives to this woman. This woman proclaimed. "You are my children. You will be my hands and feet. Go forth and siege the lands that have been taken from me! The other gods believe that I no longer exist that they stopped me from ruling all. Make them all pay. All who die for me will be given a seat of honor at the great feast. I give your descendants a gift. They will have you knowledge, skills, and all of your memories. I am known by many names, I give you this sign so you will know it is I when I next arrive." The first ones were then delivered to the land of blood. There they found the witnesses of the great battle and enslaved them. This first memory is shared with no one outside of the Horde. Even the salves of the Horde will not know of this first memory. If a slave is caught listening or is suspected of knowing the first memory then the slaves tongue is cut out, hands are cut off, eyes and then the salve is put to death by slow starvation The other members of the Horde have been taught this first memory. The Orcs and their direct cousins are the only members of the Goblinoid races that have genetic memory. The other members of the Horde believe that the Orcs are the chosen ones to lead them since their goddess chose them. Return to Top |
| The First War with the Horde - The First War with the Horde began in the spring of the year 95000 BK. The war lasted for generations and ended on Mid Summer's day, 94200 BK. Return to Top |
| Fist - Fist is a Horde military unit that consists of three fingers and a Fist leader and has around 76 in number. Return to Top |
| Fleet Supply - Fleet Supply is a class of cargo ship introduced in TK 1020 by Azin. Its purpose is to provide supplies to the ocean going fleets. This allows the fleets to stay on patrol and in action longer, as the fleets do not have the requirement to go into port to re-supply. The first ship of this class was the "Bounty of Corbis". In TK 1050, there are currently seven Azinian Supply fleets each with 20 Fleet Supply Class ships and 30 Warships to protect the supply ships. Return to Top |
| Focus - Focus is a personally attuned magical device that assists the user of magick in casting spells and targeting spells. The plural of focus is foci. Return to Top |
| Forest Dragons - Forest Dragons are long thinned bodied Dragons with short wings. Their domain is the rich thick forests of the realms. They are ideal ground predators. Using an earth analogy the forest Dragons are the Asian Dragons.
For additional information please see the upcoming book entitled "Creatures for SkillSkape Volume 2: The Dragons" for additional information. Return to Top |
Forked Mountains - Forked Mountains is one of the provinces of the country of Azin.Return to Top |
The Forlorn Rose - The Forlorn Rose (magical materials Water MR 3) has a single blossom with yellowish gold petals. This Rose bush only produces two flowers a year. The first flower is on Midsummer's day and the second on Midwinter's day. These flowers will blossom for three months. Many healers have tried to transplant this variety without luck. It is semi-common (45% chance of encounter). Its petals can help to heal burns. The petals from one flower (all of the petals) can be made into a mixture with 2 quantities of honey. Then the entire mixture can then be applied directly to the burn. The mixture takes 24 hour to work. The mixture will heal 2 D10 points of damage from burns.Return to Top |
Forrest View - Village of Forrest View is one of the villages in the county of Kirsk in the province of Azin in the country of Azin.Return to Top |
The Fortress of Hoarfrost - The Fortress of Hoarfrost is the name of the Heavy Fortified Keep in the City of Istas.Return to Top |
| The Fourth War with the Horde - Start Date: Late Winter (beginning of the year) TK 980
The War officially started in TK 980, however the Horde began the Fourth war in TK 917. End Date: Early Winter (end of the year), TK 1044 First Actions of the Fourth War with the Horde: In TK 917, the Horde began probing attacks to test the defenses of several nations. First Declared Action of the Fourth War with the Horde: The first day of the year in TK 980. The Chieftain of the Obsidian Shark Clan proposes a daring plan to eliminate the greater threats the Horde faces in the War to come. The Horde High Chieftain (One Eye) allows the Obsidian Shark Clan to execute their plan. The primary reason that One Eye allowed the plan to start is that the Clan of the Obsidian Shark had already begun moving troops and supplies for the operation seven months ago. The Plan is called "Justice of the Goddess of War". Over 2/3 of the Horde military strength has been placed on merchantmen ships that sailed to staging areas months prior to the first day of TK 980. The Horde maintained the appearance of wanting peace through their envoys. 35th day of TK 980 The Orcs thrust the world into war once more. They sent a force of 4 million to attack Azin. The Orcs came by sea, gate portal, and air. The Orcs used a magically altered Warg that had been blended with a great bat. They called these creatures Dark Riders. The House of Nari' took the brunt of the fighting. The Azin Navy was destroyed in their ports of the capital city and in the military harbors on the island chain of Three Sisters. The Declaration of War from the Horde arrived in Azin 10 hours after the attack began. Last Action of the Fourth War with the Horde: The first day of Winter TK 1043. The last battle of the war is now known as "The Battle of Two Worlds", The Alliance of Nations assisted the rightful heir to the Horde Throne defeat the dark forces. Treaty of Peace: The first day of TK 1044 Representatives from the Alliance of Nations, the Alquennas Trade Association, and the Horde of Alquennas met in the neutral Haeflin city of Frenton whereupon all of the Representatives signed the Frenton Peace Accord. This officially ended the Fourth War with the Horde and began the negotiations for repatriation and reparations. The 410th day of TK 1044 The War with the Horde is truly over. The Dresden Accord is signed on the 410th day of TK 1044. Kempley Katrina Isis Elizabeth Andor negotiated the terms of the accord for the Alliance. There is true peace for the first time in over 100 years. Both the Alliance of Free Races and the Horde understand that this is a fragile peace and that peace will be harder on both sides than war has been. To this end, both sides continue to talk and have begun to trade goods between each other. Return to Top |
Fracan - Fracan is the female deity of "Combat to Protect and Defend" in the pantheon of Alquennas. Her symbols are a golden shield and a golden sword. She serves both the Goddess of War and Hyach the Protector.Return to Top |
Franksten City - Franksten City is the provincial capital of the province of Lady's Honor in the country of Azin.Return to Top |
| Frayen - Frayen is the female deity of "Facilitating Magick". She was the first to be called "Dragon Friend" on Alquennas. She will defend the dragons and those that protect the dragons. Return to Top |
Outpost at Freedom Bridge - Outpost at Freedom Bridge is located in the county of Athens in the province of Azin in the country of Azin.Return to Top |
City of Freehold - The City of Freehold is a city in the Wasteland of Azin. The city is independent from any national government. The city has an alliance with Azin and is part of the Alliance of Nations.Return to Top |
Freehold County - Freehold County is one of the counties in the province of the Wasteland in the country of Azin.Return to Top |
Freemont County - Freemont County is one of the counties in the province of Azin in the country of Azin.Return to Top |
| The Freemont Salt Mines - The Freemont Salt Mines have the ability to supply salt to the entire country of Azin. These extensive mines run over 400 square miles by three miles deep. Return to Top |
Freeport City - Freeport City is located just outside the Temple of The Blood King in the country of Carwin on the continent of Xendarna.Return to Top |
Frenton - Frenton is one of the countries that make up the continent of Fyngel. For additional information, please see the World Atlas: Fyngel.Return to Top |
| Frode - Frode is a popular name from the province of Northland in the country of Azin. The name means "Wise" or "Wise one". Return to Top |
| Fuchs - Fuchs is a family name from the country of Azin. Its origin is an ancient Kingdom meaning "Fox". Return to Top |
Fyngel - Fyngel is the name of one of the 12 declared continents of Alquennas. It is also one of the names of one of the countries on the continent of Fyngel. For additional information, please see the World Atlas: Fyngel.Return to Top |