Sabure Province Sandstone of the Gallison Estralla Empire Sapphire Oak Sapphire Rose
Sauron City Saurian Weapons Sea Drake's Chard Sea of Diamonds
Realm of Sea Fair Sea of Ice Seamstress Seasons
The Second War with the Horde Seraph Settlement Sizes Shadow Elves
Sharinnon Sharinnon Guild of Heralds Short Lance Shrine City
Master of Silk Port of Silk Silver Oak The Silver Rose
Simulacrum Sinister Nine Slavery Slavery in the Horde
Smithman Snowflake Lettuce South Fort Southland
Southern Shield Southhold Spice County Village of Spice
The Spice Nut Tree Port of Spices Spine of Kenda Spook
Sterling City Virgil Stimes Stone City Stone County
Stone's Rising Suffolk County


Sabure Province - Sabure Province is located in the country of Terralen on the continent of Terla. The River Dizan runs through part of the province of Sabure.
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Sandstone of the Gallison Estralla Empire - Sandstone of the Gallison Estralla Empire is the rarest stone known on Alquennas. The quarries of the Sandstone of the Gallison Estralla Empire have been lost since the fall of the Gallison Estralla Empire. For additional information, please see Technology: Building Materials: Unusual Stones.
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Sapphire Oak - Sapphire Oak is one of the Elven provinces in the country of Azin.
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Sapphire Rose - The Sapphire Rose (magical materials Water MR 2) is probably the most sought after Wasteland Rose next to the Silver. It is the most difficult to find. As its name implies, its petals are a very deep blue. There are many legends about the Sapphire Rose of the Wasteland. This highly sought after flower has mystical powers. The two most popular legends of the Sapphire Rose are from different ideology.

The first is from the Holy Church of the One True God. It is said that the Monarch, to honor the mother of the Savior as she watched her son die for all Humanity, took one of her tears. He placed that tear in the Wasteland so the people of the land would have hope.

The other legend is that the great wizard consortium was at war with the Darkness. The consortium realized their greatest weapon was the natural beauty of this world. They used a perfect rose to symbolize the natural beauty. They defeated the Darkness. The Consortium decided to use their magick to give the rose eternal life. As a result, the rose turned the color of sapphires.

In either case, the Sapphire Rose is one of the most beautiful of all flowering plants. The bush blooms all year round. If one is lucky enough to find a Sapphire Rose, it is best to be gentle. The use of steel to cut the flower or stalk will instantly cause the flower to explode with the force of 8+1D10 points of concessive damage, in a 4-foot radius. The addition of a single petal to any healing salve will increase the healing effects by 2 points. The petals can be fashioned into a necklace. The necklace protects the wearer from all natural and magical fire. A necklace requires 15 flowers to make.

An infant Sapphire Rose bush will have 1 D10 blossoms on it. An adult Sapphire Rose bush will have 3 D10 blossoms on it. An ancient Sapphire Rose bush will have 6 D10 blossoms on it. There is a legend that a single Sapphire Rose with stem (that is still living) can with stand and protect the holder from the breath of a Fire Dragon. To the author’s knowledge, this has never been tried. The thorns of the Sapphire Rose are hollow. Once the thorn pierces a creature's skin, venom is released. It is similar to that of a giant web spider. 1 D10 quantities of venom can be collected (milked) from an infant Sapphire Rose bush (0-5 years). 3 D10 quantities of venom can be collected (milked) from an adult Sapphire Rose bush (6-15 years). 6 D10 quantities can be collected from an ancient Sapphire Rose bush (16 years and older). The magical guilds list over 1000 uses for the Sapphire rose.
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Sauron City - Sauron City is the provincial capital of the Wasteland of Azin and home to the Desert Saurian: Dragon King racial capital.
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Saurian Weapons - The following are weapons specifically used by Saurians:

Saurian Battle Spear - Saurian Battle Spear is a spear measuring 110" in length that can have a variety of point and blade styles on its business end.

Saurian Gal-den - Saurian Gal-den is a Saurian: Dragon Kin Pole Axe with a piercing blade on its end.

Saurian G'Tar - Saurian G'Tar is the weapon a Saurian: Dragon Kin receives when they have reached adulthood and have passed the rite of adulthood.

Saurian Honor Blade - Saurian Honor Blade is the blade carried by members of the personal guard of the Saurian: Dragon Kin King and those that have proven themselves in battle. In TK 1044, the entire Third Scale received Saurian Honor Blades for their actions at Blood Pass. This weapon is a saurian knife that measures 33 inches in length.

Saurian Long Blade - Saurian Long Blade is the Saurian: Dragon Kin version of a long sword measuring at 60".

Saurian Re' Car - Saurian Re' Car is a Saurian: Dragon Kin poleaxe that will have a slicing blade on one end and a piercing blade on the other end.

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Sea Drake's Chard - Sea Drake's Chard (Magical Element, Water rated MR 2) is another quick growing plant that favors all coastlines of Alquennas. It grows just above the high tide lines. It is known for soaking up many nutrients from the seawater.

Sea Drake's Chard is a thick ribbed stem with dark green leaves similar to other chards. It forms long elongated heads like endive. The stems may range from a bluish color, to purplish to almost a deep burgundy red depending upon the acidity of the surrounding soils and the plants' maturity level. Older growths have been seen reaching heights of up to six feet.

This chard got its name because it was noticed that Sea Drakes would seek it out and chew through entire stands at one sitting, especially their young. It appears to contribute to their health in some fashion as well as providing some component for their venom. Older Sea Drakes will favor the reddish stemmed plants; younger ones favor the bluish ones.

The plant itself is not poisonous. In fact, it is excellent for removing toxins from the body. One quantity will add 3% to the efficacy of cordials used against any toxin. If used specifically against any sea creatures' neurotoxin venom, it will add 10%. If used in a poultice against a case of Sea Drake Venom poisoning, it will stop further damage immediately. If it is taken as part of a cordial, it will halt the damage completely and will repair any internal damage if either the plant or the cordial is ingested for 3 days straight.

The Sea Drake Chard is nutritious at 5 NU per pound. There is a 90% chance to find Sea Drakes' Chard in the markets on any continent for 6 P per pound. This may drop as low as 75% the further one gets from the coastline if one is seeking a specific kind of the Chard.
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Sea of Diamonds - Sea of Diamonds is a Horde military formation. The Horde has the ability to travel in several different formations. One of the most popular among the Horde is the sea of diamonds. This is usually performed by several (6 or more) Hands. Each Hand forms in a shape of a diamond with the points of each diamond touching another diamond. With the use of flags for communications, the sea of Diamonds appears to be a single living creature as the formation turns and moves as one.
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Realm of Sea Fair - Realm of Sea Fair is one of the six countries that make up Terla. Sea Fair is a powerful ocean-going nation. In TK 1048 after a winter storm, diamonds were discovered on and near the shores of Sea Fair. For additional information, please see the World Atlas: Terla.
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Sea of Ice - Sea of Ice is located off the Southern Shield. As the name suggests it is a constant sea of ice. The ice flow never melts. The Sea of Ice covers over 8,000 square miles. For additional information, please see the World Atlas.
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Seamstress - A seamstress is a woman who stitches or sews the pieces of a garment already prepared by the dressmaker.
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Seasons - Seasons on Alquennas are represented by four female deities - Kisha, Natsu, Malvina, and Nihar. They are the four daughters of the goddess Peggasan and the god Korwend. The symbols of each daughter are, respectively, the snowflake, a flower, a leaf, and the wheel. Kisha represents winter, Natsu spring, Malvina summer and Nihar is the autumn and the turning of the year.
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The Second War with the Horde - The Second War with the Horde began in the late winter in the year of 2100 BK and ended in late autumn in the year 1977 BK.
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Seraph - Seraph is one of the provinces of the country of Azin.
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Settlement Sizes - In the Living World of Alquennas, the settlement nomenclature is based off the population size of the settlement. The general rules are:

A Village is a settlement with a population of 1 to 1,000 inhabitants
A Town is a settlement with a population of 1,001 to 10,000 inhabitants
A City is a settlement with a population of 10,001 to 100,000 inhabitants
A Large City is a settlement with a population of 100,001 to 1,000,000 inhabitants
A Grand City is a settlement with a population over 1,000,000 inhabitants

The most notable exception to the above is the settlements in the Northern Shield and Southern Shield. The Ogres call their settlement cities with populations under 10,000 in most cases. However, it is the author's perspective that arguing with Ogres over a small matter like this is unwise and unhealthy.
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Shadow Elves - Shadow Elves are elves with skin that is gray. The legend states the Lady of Light gifted them the colorization of the Horde continent so they could blend in better to stay alive. They are fierce warriors that will protect their charges and their lands. They are used as an intelligence resource by many nations concerning the Horde.
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Sharinnon - Sharinnon is the name of a country on the continent of Kenda. For additional information, please see the World Atlas: Kenda.
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Sharinnon Guild of Heralds - Sharinnon Guild of Heralds is located in the capital city of Patron. All set of arms created in and for the country of Sharinnon must be approved by the Sharinnon Guild of Heralds.
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Short Lance - Short Lance is an all-metal lance that measures four feet to seven feet. It is designed to combat Reapers.
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Shrine City - Shrine City is one of the cities in the county of Galway in the province of Maderia in the country of Azin. The Shrine of Saint Bridgett is located just outside the city in the foothills.
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Master of Silk - Master of Silk is one who oversees the fabrication, storage and usage of silk.
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Port of Silk - In TK 1042, the Port of Silk became the Capital city of the country of Moshven. It has the first shipyard in Moshven. It is located in the Shire of Gin.
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Silver Oak - The Silver Oak is one of the largest Elven Woods in Azin. It lies south of Kallon, west of the Forked Mountains, and borders the Wasteland. It is known as the birthplace of the Duchess of Kent and for being home to some of the significant events that led to the Life Debt owed to House Nari’ and the subsequent alliances between the Wood Elves and the Crown of Azin. For additional information, please see the Culture: Life Debt section.
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The Silver Rose - (magical materials all MR 2). The most sought after of the Wasteland roses. The Silver Rose is only known to grow near a Mana pool, lake, or deposit of liquid Mana (There is a 15% chance of an encounter with a Silver Rose near liquid Mana). The Silver Rose can only be harvested by an enchanted silver dagger. If any other item is used to harvest the Silver Rose, it will explode with 6D10 points of damage and with the requirement of a Liquid Mana deposit nearby, there is a significant chance that the Liquid Mana source will explode. The Silver Rose has several magical properties that include ¼ oz of Silver Rose flower petals counts as 4 magical materials in any magical device.

One can make a device of power of Greater circle of protection Vs. Undead, Lycanthropes and Supernatural that will only have a 14% chance of crossing the circle and if the Undead, Lycanthropes and Supernatural all of their actions suffer -40% to their TSC%. One will need to acquire 3 pounds of Silver Rose petals, enchant them to MR 0, and then place them into a glass sphere that has been reduced to MR 0. Add ¼ pint of olive oil that has been enchanted to MR 0. Then seal the glass sphere with a glass plug and bees wax that has been enchanted down to MR 0. Then take a mixture of Garlic (2 Q), Clove (1Q), Silver Dust (1Q) and 1 pint of red wine that has been enchanted down to MR 0. The creator needs to roll his/her TSC% in his/her mode. If the roll is a failure, the entire mixture explodes with 3D10 points of energy damage.

One can use the petals of the Silver Rose plant to surround their home this will provide a -13% to an Undead, Lycanthropes and Supernatural creature's willpower to enter into the house. The rose petals need to be replaced once a year.

One can take 3 petals from a Silver Rose and place it into wine, water or any type of drink. If the drink is poisoned it will turn Green-Black. If the drink is not poisoned it will not turn color.

These are but a few uses for the Silver Rose bush.
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Simulacrum - A Simulacrum is a magically created living statues that require a spirit bound into them to be animated.
Simulacrums are also known as Constructs and Golems on the Living World of Alquennas. In the Living World of Alquennas, the following types of Simulacrums have been encountered:

Stone Simulacrum
Metal Simulacrum
Ice Simulacrum
Mud Simulacrum
Wood Simulacrum
Flesh (Great Work) Simulacrum
Gem Simulacrum

All simulacrums are considered dark magick of necromancy. In the deserts of Terla, there are still Stone Simulacrums waiting to fulfill their commands from the Fourth War with the Horde.

Some believe the Reapers are a form of Simulacrum.
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Sinister Nine - Sinister Nine is an organization of international criminals that have caused troubles for both the Alliance of Nations and the Trista Confederation. There is currently no evidence that they have struck members of the Alquennas Trade Association at this time. The Sinister Nine is believed to be lead by or controlled by a former Noble from Kenda a Kaiser Skorzeny. It is currently estimated that since TK 1049 they have stolen or destroyed over ten thousand crowns worth of coin, materials and services.
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Slavery - Slavery does exist in the Living World of Alquennas. Most victorious armies take war slaves and the number of slaves to be taken is usually one of the key discussions during the bargaining of the terms of surrender. Treatment of these slaves differs from country to country as well as from owner to owner.

The major exception to the existence of slavery in the Living world of Alquennas is the country of Azin.

Azin specifically outlawed all forms of slavery. This decision was not due to an acknowledgement that slavery in any form is wrong; it was made for purely economic reasons.

In TK 200, the nobles of the country of Azin convinced the crown to reduce taxes on slave owners due to the cost of keeping slaves. The Crown reviewed the arguments and agreed to a plan to reduce the taxes. The Crown ordered that for every certain number of slaves that a noble had their taxes would be reduced. This prorated scale allowed several nobles to reduce their taxes greatly to their overlord and to the Crown of Azin itself.

In TK 205, the Crammer house sent a bill to the Crown of Azin. The bill stated that, since they had a greater number of slaves, the credits they were due would not only completely negate any taxes they owed TO the Crown, but in fact amounted to such a sum that they believed that they were owed money FROM the Crown to help support them due to the additional number of slaves that they owned! The King of Azin was outraged. They were outraged by the bill, by its amount, and finally, by the effrontery of the Crammers in presenting it.

Therefore, on the 120th day of TK 205, the King of Azin outlawed slavery in any form in Azin and all of her settlements and territories. The nobles were not too happy with the King’s solution. They now claimed that not only were they not getting the tax exemptions they had been promised but that they now had to incur additional expenses to convert the slaves to serfs.

Therefore, the King also began to phase out the practice of serfdom, thus creating a new class of freeman peasant farmers that would owe taxes to their lord. He did this stating that it would provide the cash strapped nobles of Azin with additional revenue.
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Slavery in the Horde - Slavery in the Horde is an essential part of the Horde's economics. Throughout history, the Horde has embraced the use of slaves for forced labor. Slave are also be used as currency in transactions between clans. What one must understand is that a slave has worth in the Horde and Horde culture. If one is an exceptional worker, artisan or possesses special gifts, they might be able to buy or barter their way out of slavery. This is not the case for all slaves. Slaves who are sent to training labor camp that is under the control Horde military (See Training Labor Camps) will not have the ability to trade or buy his/her freedom. There are two types of Slaves in the Horde: slave and head slave. The difference between the two types is that a head slave manages the other slaves on the property. This is an office of respect and power. It should be noted that if any of the other slaves anger their masters, the Head slave would pay for it, usually in blood and pain. The Head Slave will pass on his master's gifts of blood and pain to the other slaves on the property.
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Smithman - Smithman is the family name of the Merchant Prince of Traden. They are ruthless when it comes to matter of the coin. They turned against the Alliance of Nations when Azin outlawed slavery.
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Snowflake Lettuce - Snowflake Lettuce (Magical Element, Water rated MR 2) is a quick maturing plant. A refreshing and cleansing green, it grows natively in the north of Azin, North Kenda, the north of Patronna, and northern Valinnia.

It has dark lacy green leaves that form tight round heads. The outer leaves are speckled with small white specks like a winter snow. As you get to the inner head, the leaves turn a solid deep forest green. The heart of the snowflake lettuce is the most prized for its rich restorative juices and exhilarating taste.

Snowflake Lettuce is especially useful in healing tonics. One quantity will add 3% to the effects of any cordials or balms containing it.

Snowflake lettuce is rated at 3 NU per pound and there is a 60% chance to find Snowflake Lettuce in the markets on any continent for 8 P per pound.
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South Fort - South Fort is a town in the county of Armorose in the province of Kent in the country of Azin.
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Southland - Southland is one of the provinces of the country of Azin.
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Southern Shield - Southern Shield is the name of one of the 12 declared continents of Alquennas. For additional information, please see the World Atlas: Southern Shield.
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Southhold - Southhold is one of the provinces of the country of Azin.
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Spice County - Spice County is one of the counties that make up the province of Kallon in the country of Azin.
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Village of Spice - Village of Spice is one of the villages in the county of Spice in the province of Kallon in the country of Azin.
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The Spice Nut Tree - The Spice Nut Tree (magical element, Fire rated at MR 4) grows to a height of 10 to 12 feet and its width is 6 to 8 feet with yellow-green leaves. During the beginning of the growing season vines extend out from the leaves and form a husk. The husk protects a hard kernel, when matured this kernel can be harvested. This hard kernel has a unique taste that is a mixture of sweet pepper and Clove. The kernels are ground into a powder and added as spice to meals. Some say the ground kernels of the Spice Nut Tree can be added to a soup to reduce fevers and congestion in the lungs. If the dried Kernels are kept in a cool dry place, they will remain fresh for up to two years. The Kernel of the Spice Nut Tree is rated at 4 NU per pound.

The Spice nut tree can be found on the continents of Kenda, Cellenda, Vitainnia, Mednadda, and Xendarna where there is a 45% chance of finding Spice Nut Trees in the wild and a 90% chance they can be found in a shop.

On the continents of Cellenda and Xendarna, there are entire plantations devoted to growing Spice Nut Trees.
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Port of Spices - Port of Spices is another of the many ports of Moshven. It is under the control of the Lyonnes family. It is also the site of a shipyard, which is currently under construction.
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Spine of Kenda - Spine of Kenda is the largest mountain range on the continent of Kenda. It travels from the northwest coast to the southeast coast of the continent.
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Spook - Spook is a spirit that is attracted to magick most often associated with conjurors, as the spook will inhabit the brew of the conjuror. The Spook can provide insight and training to the conjuror. The argument could be made that the spook could inhabit the cauldron of the witch, however, that is strictly up to the Game Master. In the campaigns that MSD runs, we do not permit this.
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Sterling City - Sterling City is a grand city located in the county of Myra in the province of Kent in the country of Azin.
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Virgil Stimes - Virgil Stimes was born in TK 1021 to a noble family. He studied to become a Power Word Knight. His magick is as formidable as his sword. He is a Champion to the poor and those who are in need.
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Stone City - Stone City is located in the county of Stone in the province of the White Mountains in the country of Azin.
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Stone County - Stone County is one of the counties in the province of the White Mountains in the country of Azin.
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Stone's Rising - Stone's Rising is one of the nine countries that make up the continent of Mednadda. Stone's Rising population is comprised of Dwarves and Dragons. Stone's Rising is a sanctuary for the Dragons and thus has made Stone Rising a target for the Horde and anyone that wants to kill Dragons. For additional information, please see the World Atlas: Mednadda.
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Suffolk County - Suffolk County is one of the counties of the province of Maderia in the country of Azin.
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