Warg Bane City of Water Waterdale Weaverton
Weavertown The Web Plant Westhold White Mountains
Whitesmith Wild Life Plant Willteen Berry Winds County
Governess or Governor of the Wine Wine County Wiskton City The Wizard's Council
Wood Elves Wood of Copper Oak Wood of Silver Oak Wraith Class Raider

Warg Bane - Warg Bane (Magical Element, Air rated MR 43) is believed to have been first cultivated by the First Ones after the appearance of the Wargs many thousands of years ago. The plant is native to Azin and Bryagel. The smell of the plant will force a Warg to make a Willpower check minus 50%. A Great Warg must make a Willpower check minus 25%. Upon a failure, the Warg or Great Warg will reverse their direction and back away from the plant, often at speed. It is theorized that something in the scent triggers a primal fear in the Warg's body. However, to most races, the scent is nondescript and completely neutral.

During the springtime, when the pollen of the plant is floating on the breeze, a Warg or Great Warg will need to make the modified Willpower checks when they are within 300 feet of a Warg Bane Bush. The Warg Bane Bush will grow to three to four feet in height when mature and will be three feet wide.

The plant has had very limited success in being transplanted to other continents. In one case, the first time a bush was transplanted to Fyngel, the bush browned and died. The leaves and berries of the plant are poisonous to most creatures with the notable exception of most Birds, Sky Cats, and Deer.

One can make a pouch of Protection from Wargs by collecting the berries (? lb), the leaves (1 lb.) and garlic. The mixture must then be steeped in boiling white wine for an hour. Then let the mixture cool. Once cooled, strain the mixture and reserve the leftover mash. Soak a piece of leather in it for 24 hours and then form it into a pouch. Take some of the reserved mash and place it in the leather pouch. The pouch will remain affective for two months. It provides the same protection to the wearer as if they were carrying a branch from the live bush.

Materials from the Warg Bush can cost upwards of 150 pennies per pound of material.
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City of Water - City of Water is the provincial capital of the province of Sapphire Oak in the country of Azin.
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Waterdale - Waterdale is a town in the county of Arketton in the province of Kent in the country of Azin.
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Town of Weaverton - Town of Weaverton is one of the towns in the county of Armorose in the province of Kent in the country of Azin.
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Weavertown - Weavertown is a town in the county of Myra in the province of Kent in the country of Azin.
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The Web Plant - The Web Plant (magical materials Water MR 3) got its name from the fibrous and sticky strings between its stalks. The Web Plant grows to a height of 3 feet and can be several hundred feet in width. As the stalks grow, sticky fiber connects one stalk to another. These fibers will entangle small insects and even small rodents. These creatures die and their bodies fall to the ground floor. There at the bottom of the stalks, the creatures are ingested by the plant's orifice. The webbing of the plant is used to bind wounds.

The Web plant is only found in the green areas of continent of Terla and a quantity of the Web Plant costs 500 pennies per daughter (or cutting). A fully established plant costs 1,000 pennies.
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Westhold - Westhold is one of the provinces of the country of Azin.
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White Mountains - White Mountains is a province of Azin. The legend states that the White Mountains were created for the Dwarves with great Magick.
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Whitesmith - Whitesmith a smith that works in metals those are white. These include Tin and not black metals like Iron or Iron alloy.
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Wild Life Plant - Wild Life Plant (magical materials earth MR 3) is one of the most unusual plants known to the realms of Alquennas. The plant itself grows to 12 feet high and 1 to 2 inches thick. A staff made with the Wild Life Plant has the same specifications as a shod staff with only 1/3 the weight of an iron bonded wooden staff. The only problem is that only a white-hot saw or Magick can cut the Wild Life Plant. The plants grow in patches of a few to entire forests. The root of the Wild Life plant mixed in a healing Salve or Potion increases the effectiveness by an additional three Fatigue or one Body point of healing.
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Willteen Berry - Willteen (Magical Element, Earth rated at MR 4). This berry plant grows in the temperate climates on most continents on Alquennas. The berries are also known as the Healer's Berries because of their ability to reduce pain.

A Healer would take one quantity of Willteen berries, crush them into a paste/mixture with water, and then steep the paste in either cold or hot water for 10 minutes. The resulting tea that is made will relieve most headaches and will double the healing rate of most characters.

Outside the continent of Terla, there is a 20% chance you will find Willteen Berries at a cost of 10 P per pound, 20 P per pint of good wine and 60 P per pint for fine wine made with the Willteen Berry.

The berries of this three-foot high plant are green with white splotches with a black stem. Harvested, the berries are worth 4 P per pound in the countries they grow in and are normally 25 P per pound in countries they are exported to. The Bushes sell for 10 P for seedlings and 60 P for adult bushes. The Berries are rated at 1 NU per pound.
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Winds County - Winds County is one of the counties in the province of Northland in the country of Azin.
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Governess or Governor of the Wine - Governess of the Wine or Governor of the Wine is a person that is responsible for overseeing the making and proofing the wines.
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Wine County - Wine is a county in the province of Maderia in the country of Azin.
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Wiskton City - Wiskton City is located in the country of Greater Bryagel.
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The Wizard's Council - The Wizard's Council is the ruling body of the country of Gregoria.
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Wood Elves - Wood is the common folk name used for any enclaves of Half-Blood Elves that contain neither True nor Great Elves. They chose to use this as a way of identifying themselves once they had been "abandoned" during the consolidation of the True Elves and Great Elves into the nations of Fyngel and Bryagel. The four major known Woods in Central Azin are the Silver Oak, the Copper Oak, the Golden Oak, and the Iron Oak. Each is considered a separate province, except for the Iron Oak. The Iron Oak is completely contained within the province of Kent and is overseen personally by the Duchess of Kent.
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Wood of Copper Oak - Wood of Copper Oak is the provincial capital of the province of the Copper Oak in the country of Azin.
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Wood of Silver Oak - Wood of Silver Oak is the provincial capital of the province of the Silver Oak in the country of Azin.
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Wraith Class Raider - The Wraith Class Raider or as it is more commonly known, a Wraith Class Warship, was the primary warship of the Horde during the Fourth War with the Horde.

The ships are believed to have originally been built by the Orc Dark Stone Clan. This new class has started to replace the Tal'Cle Class Warships. The Wraith Class Warships have a distinctive profile, with its Ballista protruding from its bow. The Wraith Class uses both sail and oars to propel the vessel through the seas. The knowledge to properly design and use angled combined with rectangular sails is believed to have come from the Katonnan traitors. This advantage combined with the use of the 30 oar positions per side makes the Wraith Class warship one of the quickest on the seas. In a battle with the Alliance of Nations' Combined Navy, the Wraith class ships outperformed even the Elven made Sea Skimmers.

As of TK 1047, the Wraith Class Ships are being replaced by the Specter Class Warships. Many nations have begun buying Wraith Class ships for the design is still viable and will be for some time.
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